

The beginning 02 in these codes mean it is a 16bit write which means (using Player 2 as an example):ġ2 FF gets written to memory address 80 47E88A. There are three lines that look like this: Looking at the 1.00 code I posted earlier today (and actually just fixed.), Click to expand.Kou, in my code for making the CPUs shoot projectiles, I stated that I changed their AI type to "Guard Edge" and their CPU level to FF
